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Checklist · Interaction Design

Interaction Design Launch Checklist for 2026

Use this launch checklist to guide your interaction design effort in 2026. Tasks are grouped into phases and prioritized so you always know what to do next. Reference [launch guides](/resources/launch-guides) for step-by-step walkthroughs.

9 checklist items Updated from migrated LaunchTry SEO content

Phase 01

Foundation

3 tasks
  • c1
    critical1 day

    Define goals and KPIs (Interaction Design)

    Set quantifiable success metrics—engagement rate, task completion, error rates—before you ship to validate that design choices actually move the needle.

  • c2
    medium1 week

    Identify target audience (Interaction Design)

    Map your audience across personas: novice users, power users, accessibility needs. Interview 5-10 in each segment to catch blind spots your team missed.

  • c3
    critical1 day

    Audit current state (Interaction Design)

    Evaluate the current experience—which interactions break the most, cause rework, or frustrate power users. Document video clips of real usage to ground design decisions.

Phase 02

Execution

3 tasks
  • c4
    medium1 week

    Prioritize high-impact tasks (Interaction Design)

    Sort tasks by user impact and build effort. Focus on the 20% of interactions that drive 80% of user success and revenue.

  • c5
    critical1 day

    Assign owners and deadlines (Interaction Design)

    Assign each task to a designer or PM with a hard deadline. Weekly stand-ups keep momentum and catch blockers before they snowball.

  • c6
    critical1 day

    Set up tracking (Interaction Design)

    Set up analytics to capture task completion, time-on-task, and error rates. A/B test interaction variations if you have volume.

Phase 03

Launch & Review

3 tasks
  • c7
    critical1 day

    Ship and verify (Interaction Design)

    Release the interaction redesign to production on a schedule, not by accident. Have a rollback plan and monitor session error rates for the first 24 hours.

  • c8
    high2-3 days

    Measure against KPIs (Interaction Design)

    Measure completion rate, task time, and user-reported satisfaction against your KPIs. If any metric dipped, dig into session replays to understand why.

  • c9
    medium1 week

    Iterate on results (Interaction Design)

    Gather user feedback from support tickets, surveys, and analytics heat maps. Batch fixes into bi-weekly releases and communicate improvements to users.

Pro tips

  • Tackle critical items first
  • Review the checklist weekly
  • Adapt phases to your interaction design context